![]() In FSX (and some earlier) MS changed the position keeping to (apparently) use interpolation, that is, with internet delays it assumed the other aircraft are keeping the exact same path, altitude and speed, so that mostly it appears to remain smooth, but on rare occasion you have some sort of jump if the delay lasts too long and you or others have changed path, speed, etc. In FS98 (I forget which version changed this) multiplayer formation is difficult because relative positions shown are affected instantly by internet delays, such that you'll sometimes get an instant stop or jump of the other player(s), followed at some point by catching up/corrections. It's best if you have voice communication with the other player(s) (I've used Microsoft Meeting, Freetel and some others, but for a number of years used a free and open source program called mumble (with the murmur server)- works very well, but sometimes awkward to set up initially - after that it's simple to use. ![]() ![]() I have a few comments about this in the sim with multiplayer: ![]()
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